A Preview of the TIE Aggressor Expansion Pack for X-Wing Miniatures

TIE Agressor

 

TIE Agressor“Squad leaders, we’ve picked up a new group of signals. Enemy fighters coming your way.”
A New Hope

At the conclusion of the Clone Wars, and after the defeat of the Separatist Alliance, Supreme Chancellor Palpatine eliminated the Galactic Republic. He reformed it as the Galactic Empire and appointed himself its Emperor.

This Empire possessed a different character than its Republic predecessor, and as its vast military sought to establish order among the galaxy’s countless star systems, the Imperial Navy changed to reflect the Empire’s new character. The old Republic vessels were almost immediately repainted, and they were slowly retired in favor of new Imperial craft—imposing Star Destroyers and staggering quantities of TIEs.

Flying in the skies of occupied worlds, these TIEs served as reminders of the Empire’s power and ambition. They helped establish its cruel order. They represented the Empire and its tyrannical regime. And they are the ubiquitous reminders of the Empire’s far-reaching military might in X-Wing.

From the Classic Core Set and Wave I through the releases of the TIE interceptor, TIE bomber, TIE phantom, TIE defender, TIE advanced prototype, and TIE Striker, the TIE fighter and its many variants have fought to preserve the Empire’s interests throughout the galaxy and around the globe.

Now, the upcoming release of the TIE Aggressor Expansion Pack looks to add new muscle and utility to this line of TIE variants, even as it hews closely to the aesthetics and mechanics that allow it to serve as an unmistakable symbol of Imperial power.


A 360-degree view of the TIE aggressor.

Performance and Versatility

During the development of the TIE aggressor, Sienar Fleet Systems valued performance and versatility over raw cost efficiency. Its unique weapons loadout and maneuverability were carefully balanced so that it would thrive in extended engagements, and it was flown primarily by elite pilots specifically trained to leverage the ship to full effect.

In X-Wing, the TIE aggressor’s weapons loadout consists of a primary weapon with an attack value of “2,” plus the ability to equip a turret and as many as two missiles—or the new Unguided Rockets upgrade. And these upgrade slots, considered alongside the ship’s relatively open maneuver dial, allow you to adapt the TIE aggressor to nearly any role in your squad.

  • You could outfit a Sienar Specialist with a Twin Laser Turret and the Lightweight Frame modification to run it as a cheap flanker.

You could even build a squad with four of these Sienar Specialists and buzz around your opponents, stinging them with a series of shots fired from long range.

  • Alternatively, you could fly a number of these Sienar Specialists equipped with Unguided Rockets, using them in your squad much like a set of extra durable TIE interceptors whose attack dice cannot be modified except if you spend a focus token for its standard effect.

This serves as a necessary restriction because of the upgrade’s potential interaction with Guidance Chips , and it means that “Howlrunner” can’t really boost your TIE aggressor wing. But it also means your opponent can’t force you to reroll your dice with M9-G8 or convert your hits to focus results with a Sensor Jammer .

  • And if you’re looking to have your TIE aggressor do more than simply damage your opponent’s ships, you can add a measure of control by equipping an Ion Cannon Turret or Ion Pulse Missiles .

Even a single Sienar Specialist can add a lot of control to your list when equipped with an Ion Cannot Turret, Ion Pulse Missiles, and Guidance Chips, and it does so for just twenty-five squad points. Or if you’re concerned about your pilot skill value, you could drop the Ion Pulse Missiles and Guidance Chips and fly an Onyx Squadron Escort with an Ion Cannon Turret at a pilot skill value of “5” for just twenty-four squad points.

Press the Attack

Even among the limited number of elite pilots the Empire trained to fly the TIE aggressor, some stood head and shoulders above the rest. You’ll find two of these ace pilots in the TIE Aggressor Expansion Pack— Lieutenant Kestal and “Double Edge.”

At a pilot skill value of “7,” Lieutenant Kestal is the quickest shot among the expansion’s various pilots and the one best able to react to her enemies’ maneuvers. She’s also the most aggressive of them, capitalizing upon the accuracy of her Synced Turret with a unique pilot ability that allows her to spend a focus token to cancel all of an opponent’s blank and defense results.

Lieutenant Kestal is also an excellent candidate for elite pilot talents like  Predator and Expertise , especially if she’s firing multiple modified shots from a Twin Laser Turret.

Here, it’s worth noting that Kestal’s ability to cancel all of her opponent’s blank and defense results works even if she’s firing outside her arc—making her an excellent counter to any enemy ships equipped with Autothrusters .

Alternatively, you could capitalize upon her above average pilot skill by sending her to battle with the elite pilot talent, Intensity . So equipped, Lieutenant Kestal doesn’t have to choose between focusing or performing her barrel roll to line up the shot she most desires. Instead, she can barrel roll and flip Intensity to gain her focus token, as well.

At a later point, Lieutenant Kestal can then spend a focus token to flip and refresh her Intensity. In this way, over the course of multiple rounds, she can get the most from her shots with her Synced Turret, and even if she ends up without a target in arc, she still gains utility from her combat tokens.

Where Lieutenant Kestal excels at pushing her advantages, the expansion’s other ace, “Double Edge,” is a relentless hunter whose unique pilot ability is roughly the equivalent of a built-in Gunner upgrade. Once per round, after he performs a secondary weapon attack that doesn’t hit, he can perform another attack with a different weapon.

This makes “Double Edge” another good candidate for the Predator or Expertise upgrades since both modify multiple attacks, but it also makes him an ideal pilot to wield the notoriously fickle Unguided Rockets. They don’t cost many of your squad points, they offer a good increase on the raw number of dice his ship can fire, and it doesn’t matter so much if he hits or misses with those rockets.

In fact, the truth is that there are multiple ways to take advantage of his misses. A nearby Operations Specialist might pass a focus token to another ship. Or if you gave “Double Edge” an Ion Cannon Turret, you could force an enemy pilot to spend his focus and evade tokens to avoid taking an ion token. That would then leave the target without tokens as you fire your XX-23 S-thread Tracers to give all your TIE bombers the target locks they need to line up their awe-inspiring barrage of Proton Torpedoes .


“Double Edge” forces Poe Dameron to make a difficult decision—spend the focus to avoid being ionized, or take the ion token so that “Double Edge” can’t fire his XX-23 S-thread Tracers and potentially give the TIE bombers the target locks they need to unload their Proton Torpedoes.

The Role Player

While the TIE aggressor can be outfitted to play many different roles, there is one role that it doesn’t play very well. It doesn’t quite fit into the standard TIE swarm. It doesn’t feature the raw efficiency that the TIE fighter offers when you weigh its attack and agility against its squad-point cost. You could likely find a great deal of success with four Sienar Specialists outfitted with Twin Laser Turrets, but even so, you wouldn’t fly them as a swarm; you would want to fly them out of formation.

The TIE aggressor just isn’t a swarm ship. It’s a role player. It begs to be assigned a unique duty within your squadron, whether as a flanker, an ace, or a control ship that balances the main thrust of your squad with an entirely different sort of threat. It begs exploration.

 

 

Source: Fantasy Flight Games

Star Wars Destiny Spirit Of Rebellion Expansion Red Villain Preview

With the release of the Spirit of Rebellion Expansion for Star Wars: Destiny fast approaching, fans of the collectible card and dice game are finding themselves waiting excitedly for May. Thankfully, we have some great posts like this one from Fantasy Flight Games where we can get a closer look at the upcoming expansion. Explore the Star Wars: Destiny Spirit of Rebellion Expansion‘s villains to get a glimpse into some of the characters, events and gameplay changes that are coming with the newest release!Star Wars Destiny Spirit of Rebellion Red Villains Preview 1

Stormtroopers in Star Wars Destiny Spirit of Rebellion Expansion

All around the galaxy, Stormtroopers are feared for their deadly accurate aim with their trusty blasters. However, some like FN-2199 (Spirit of Rebellion, 2), the loyal Stormtrooper who once went toe-to toe with Finn in melee combat, are prepared for any type of fight. FN-2199’s Star Wars: Destiny version makes him a master of any tool, able to roll a weapon’s die whenever you play one on him, and then immediately resolve it. This allows for instant speed rolls from some of the most dangerous dice in the game, and if the weapon has the “Ambush” keyword like the Holdout Blaster  (Awakenings, 63), you can equip it, roll its die, resolve it, and then take another action! FN-2199 also has three sides on his character die showing damage, one showing a shield, and another showing a resource, making him a consistent threat with several support options. At ten points for a normal version or 13 points for an elite, FN-2199 can improve any team you place him on, especially if you have a deck full of weapons.

Weapons in Star Wars Destiny Spirit of Rebellion

Star Wars Destiny Spirit of Rebellion Z6 Riot Control Baton
Plenty of options for your stormtroopers, such as this Z6 Riot Control Baton

Spirit of Rebellion introduces plenty of weapons for FN-2199 to use, including the  Z6 Riot Control Baton (Spirit of Rebellion, 8).

Though the baton has two blank sides, you can reroll the die when you initially roll it into your pool, giving you a second chance to get the results you’re looking for. With a 50/50 chance to roll multiple melee damage, playing the baton gives you high odds of hitting your opponent, and if you play it on FN-2199, you get to resolve that damage right away.

If your soldiers prefer a blaster, the DT-29 Heavy Blaster Pistol (Spirit of Rebellion, 7) features one side of ranged damage, two sides of modified ranged damage, one side showing a shield, and a special symbol that allows you to remove an opponent’s die showing a resource cost. The damage, protection, and disruption the blaster offers make it a versatile weapon fit for any Red Villain deck.

Support Characters in Spirit of Rebellion Expansion for Star Wars Destiny

Star Wars Destiny Spirit of Rebellion TIE Pilot
Support Characters Like This TIE Fighter Prevent Disruption From Your Opponent

With the pure firepower of red characters, sometimes an opponent’s only defense is to disrupt your dice, using effects to remove them before they can be resolved. Even your best laid plans can be destroyed with the removal of your key die. Luckily, characters like Tie Pilot (Spirit of Rebellion, 4) can provide protection for your arsenal. The pilot not only provides plenty of modified ranged damage but also protects your other dice showing ranged damage symbols, preventing them from being removed by tricky effects from your opponent! The Tie Pilot’s die is rounded out with a focus symbol and a resource symbol, providing a valuable support option for eight points.

Support Your Battles With Events And Support In Star Wars Destiny Spirit of Rebellion Expansion

 

Star Wars Destiny Spirit of Rebellion Supply Line
Reroll your dice for free with Supply Line

The military might of the Star Wars galaxy needs the resources to supply their armies, and Spirit of Rebellion offers plenty of ways to get these. One of the most efficient is Supply Line (Spirit of Rebellion, 51), a support card that’s die not only has three sides that enhance your resources and another that has a focus symbol, but a special ability that allows you to reroll any amount of your dice. The ability to reroll any amount of dice without losing a card from your hand allows you to remain consistent and efficient.

 

 

Star Wars Destiny Spirit of Rebellion Imperial War Machine
Imperial War Machine increases effectiveness by reducing the cost of battle

Imperial War Machine (Spirit of Rebellion, 62) helps pump your economy in a more unorthodox way, letting you resolve a die with a resource symbol for free. Not only does this help you save valuable resources for other purposes, but it can provide the element of surprise if one of your die is showing a resource symbol that your opponent thinks you have no way to resolve.

Red Card Gameplay Tips for the Spirit of Rebellion Expansion

Star Wars Destiny Spirit of Rebellion Director Krennic
Star Wars Destiny Spirit of Rebellion Death Trooper

As with Awakenings, red characters thrive when they control the battlefield. We’ve already revealed Director Krennic (Spirit of Rebellion, 3) and his loyal Death Troopers (Spirit of Rebellion, 1), but plenty of other cards in Spirit of Rebellion give red characters a boost when they control the battlefield. An E-Web Emplacement (Spirit of Rebellion, 5) is damaging right out of the gate, but if you control the battlefield, the value of each of its sides is increased by one, giving you the ability to do multiple ranged damage on four of its sides or provide three shields to one of your characters. All of these die sides are high impact, whether its damaging your opponent with massive ranged damage or protecting your own characters with a myriad of shields. When getting a boost from controlling the battlefield, an E-Web Emplacement will be one of your most important dice.

Star Wars Destiny Spirit of Rebellion E-Web Emplacement

 

Even if the odds of damaging your opponent seem likely, there is always the chance that something goes wrong. Those who would stand against your forces may begin to think they can slip through your grasp, but as long as Red Villains have the battlefield, they can overcome any obstacle. We Have Them Now (Spirit of Rebellion, 68) allows you to change four of your die to sides showing melee or ranged damage. For a mere two resources, you can turn an entire field of blanks into a barrage of damage. You can even combine We Have Them Now with the new battlefield Secret Facility’s (Spirit of Rebellion, 159) ability to immediately resolve three of your freshly turned damage die while simultaneously keeping control of the battlefield, allowing you to retain your advantage without disrupting your tempo.
Star Wars Destiny Spirit of Rebellion We Have Them NowThis element of surprise can also be seen in Lockdown (Spirit of Rebellion, 63)—if you spot two red characters, you can take control of the battlefield without claiming it. Perhaps most importantly, Lockdown has the “Ambush” keyword, meaning you can steal the battlefield from your opponent to turn on effects like E-Web Emplacement or We Have Them Now, and use them immediately, taking your opponent completely by surprise.
Unrelenting Force
Controlling the Battlefield and raw firepower is a sure path to victory for Red Villains in Star Wars: Destiny, and Spirit of Rebellion looks to expand on those concepts. Whether it’s manipulating your dice rolls for massive damage or equipping your loyal soldiers with powerful weapons, Red Villains always have a way to overwhelm their opponent and squash the Spirit of Rebellion.

 

Source: Fantasy Flight Games

Star Wars Monopoly Edition Board Game List

Star Wars Saga Edition Monopoly

Star Wars Monopoly games are a must-have! Take a classic board game like Monopoly and then customize the board and the pieces to make them something that a Star Wars fan is going to love to play on!

Some fans are looking for a complete collection of Star Wars Monopoly Game Pieces, while others are looking for just one board that lets them play a game of Monopoly with a Star Wars theme.

So whether you’re looking for just one board or making sure your collection of Star Wars Monopoly Board Games is complete, here’s the whole enchilada – every Star Wars Edition Monopoly game that you can get.

Star Wars Monopoly "Force Awakens Edition"

Star Wars Monopoly Disney Force Awakens
Star Wars Monopoly "Force Awakens" version includes Finn and Kylo Ren.

Available From

This “Force Awakens” version of Star Wars Monopoly is a modern take, with simplified rules and a new board style.

Some of the biggest changes are the shape of the board, which is no longer the classic 40-space square.

Star Wars Monopoly Force Awakens Version Details
Star Wars Monopoly “Force Awakens” version changes the board shape to a circular design.

Other changes include a faster playstyle due to there being two clear teams – the Light Side and the Dark Side, and a maximum of 4 players instead of a classic design with 8 tokens included.

Monopoly Star Wars Game "Open and Play Box"

Star Wars Monopoly from Hasbro

Available From

This “Open and Play” version of Star Wars Monopoly features a unique box style that has a carrying case that opens up. When you open it, you can get right to playing because the inside of the case IS the board!

Something else unique about this board is that the pieces are NOT characters from the movies. Instead, the pieces are ships from the movies. This is the only Star Wars Monopoly that includes the Millennium Falcon as a game piece! The other ships that come with this version are an X-Wing, a TIE fighter, and an Imperial Star Destroyer.

This board is a modified version of classic monopoly, and has fewer spaces in the board.

Star Wars Episode I Monopoly

Star Wars Episode 1 Monopoly - 3D Collectors Edition
Classic Monopoly Board Game with pieces and properties from The Phantom Menace

Available From

Star Wars Episode I Monopoly is out of print. The best option is to get it on ebay.

Star Wars Episode I Monopoly is a “3D” board which has a board which is taller than most boards. One of the most popular parts about this board is that the property deeds slip right onto the board in a special slot over its property spot on the board. With the awesome way that the property cards fit on the board, it’s really very easy to see which properties are still available.

This is a “full” or classic version of Star Wars Monopoly. The game isn’t shortened, it’s the normal rules and there are 40 spaces on the board. If you know how to play Monopoly, then this is really easy to play.

The Star Wars Monopoly Game Pieces that come in Star Wars Episode 1 Monopoly are: Qui-gon Jinn, Darth Maul, Darth Sidious, Battle Droid, Anakin Skywalker, Padme Amidala, Jar-Jar Binks and Sebulba.

Star Wars Episode II Monopoly

Available From

Star Wars Episode II Monopoly is out of print. The best option is ebay, since you can generally get a better view of the exact board you’re buying. They are also available on Amazon.

Star Wars Episode II Monopoly adds a new element to the classic Monopoly rules. In this version, there are two “force tokens” that stay on the board. If the dice come up just right, you can move the force tokens around the board. If they land on a space where a character token is, then that character loses some Republic Credits (money).

Other than that, it’s a full Star Wars Monopoly board, with all 40 spaces and classic rules.

There are pewter 8 Star Wars Monopoly Game Pieces that come with Episode 2.  The characters are Obi-Wan Kenobi, Anakin Skywalker, Padme Amidala, Mace Windu, Count Dooku, Jango Fett, Battle Droid and Clone Trooper.

Star Wars Monopoly Original Trilogy Edition

Star Wars Original Trilogy Edition Monopoly
Star Wars Original Trilogy Edition Monopoly has the Tusken Raider and TIE fighter pilot game pieces

Available From

Star Wars Original Trilogy Edition Monopoly is out of print. The best place to find it is on ebay.

Star Wars Monopoly Original Trilogy Edition is from 2004.

One of the things that makes this Star Wars Monopoly Board Game unique is the focus on minor characters. There are already some boards that had major characters, but in this board you get 4 major characters and 4 minor characters.

The game pieces that come in the Original Trilogy Edition are Darth Vader, Luke Skywalker, Obi-Wan Kenobi, R2-D2, Grand Moff Tarkin, Lando Calrissian, Tusken Raider, and TIE Fighter Pilot.

The Monopoly board is high quality. Instead of houses and hotels you use ships – X-Wings and TIE Fighters instead of houses and Corellian freighters and Star Destroyers for the hotels.

Monopoly Star Wars Classic Trilogy Edition

Star Wars Classic Trilogy Monopoly
The 1997 release of Star Wars Monopoly "Classic Trilogy Edition"

Available From

The Star Wars Monopoly Classic Trilogy Edition is out of print. Check ebay for the best prices.

A great board, and the only board to include a Stormtrooper or C-3PO as a player token!

There are 9 high quality pewter characters to use as player tokens. The Star Wars Monopoly Game Pieces that come in the Classic Trilogy Edition are: Darth Vader, Luke Skywalker, Obi-Wan Kenobi, Princess Leia, Han Solo, C-3PO, Stormtrooper, The Emperor, and Boba Fett.

Star Wars Limited Collector's Edition Monopoly

Star Wars Limited Collectors Edition Monopoly Board Game
Star Wars Limited Collectors Edition was released before the prequels.

Available From

Out of print. Find it on ebay.

This is a very nice set, released in 1997, marking the 20th anniversary of the release of the original Star Wars movie.

Another interesting thing about this board is that it’s the only Star Wars Monopoly set with a Chewbacca. Crazy, right? But true.

The Limited Collectors Edition includes these game pieces: Luke Skywalker, Princess Leia, Chewbacca, Han Solo, Darth Vader, Stormtrooper, R2-D2, and Boba Fett.

Star Wars Monopoly Saga Edition

Star Wars Saga Edition Monopoly
The Saga Edition has at least one character from each of the first 6 films.

Available From

Out of print. Find it on ebay.

You may have noticed that there was a Star Wars Monopoly board for both Episode I and Episode II, but not for Episode III.

Well, at least not specifically. But the Saga Edition was released after The Revenge of the Sith came out, and it is kind of a “best of” for all of the films.

This is a really popular board because it has such a great collection of characters included with it.

Ep I: The Phantom Menace: Darth Maul; Ep II: Attack of the Clones: Yoda; Ep. 3: Revenge of the Sith: Obi-Wan Kenobi & General Grievous; Ep IV: A New Hope: Luke Skywalker; Episode V: Empire Strikes Back: Darth Vader; Episode VI: Return of the Jedi: Princess Leia & Emperor Palpatine.  Whew! What a collection!

Arkham Horror The Card Game

Arkham Horror The Card Game Core Set
Arkham Horror The Card Game Core Set
Arkham Horror The Card Game

Arkham Horror: The Card Game, more than any card game before it, is a blend of the traditional customizable card game and roleplaying experiences. You become one of the game’s investigators and customize your deck of cards to reflect your personal strengths and resources. However, as the investigators of Arkham LCG all have their own distinct personalities, each comes with his or her own deckbuilding requirements.

Explore H.P. Lovecraft’s World in Arkham Horror The Card Game

You and your friends become characters within the quaint New England town of Arkham, where a rash of strange mysteries have begun to develop. You play as an investigator, and the investigator you choose determines in some ways what cards are in your deck. Choosing the detective, you’ll also have the .38 caliber handgun and a few other cards that are mandatory and make up the persona. After those few mandatory cards, you’ll round out your deck with cards that work together with your character’s skills.

Arkham Horror: The Card Game is a Living Card Game (LCG), so more cards will be released on a regular monthly release cycle. The expansion packs of a LCG are released in sets of 6 expansion packs that tell an overarching theme or story. Each of these sets, called a Mythos Cycle, will add characters, abilities and mysteries, while larger “Deluxe Expansions” bring

While the Core Set comes with enough cards to promote a wide variety of different decks, and its adventures will reward you with hours upon hours of fascinating and horrifying mysteries, it also sets you apart from the vast majority of humanity—all those people who blissfully and ignorantly go about their lives unaware of the other worlds that border upon ours, the Ancient Ones that inhabit those alien realms, and the foul rituals conducted on earth by those mortals who worship them.

“Omens of the Deep” Elder Sign Expansion Announced

Elder Sign Omens of the Deep Expansion
Elder Sign Omens of the Deep Expansion
Omens of the Deep Expansion Set for Elder Sign

A new expansion for Elder Sign, the cooperative-play dice game from Fantasy Flight Games, has just been announced. Omens of the Deep is based on the terrifying belief that strange and terrible things lurk just below the surface of the Pacific Ocean.

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.
(In his house at R’lyeh dead Cthulhu waits dreaming.)
-H.P. Lovecraft,   The Call of Cthulu

Leave the museum behind and board the Ultima Thule, a great ship that leads you on mysterious adventures and perilous quests. Face the horrific Elder Spawn, the merciless Legion of the Deep and more as you progress through investigations into the sunken city and currently entombed R’lyeh.

R’lyeh Rising

Omens of the Deep expansion introduces a new game mode, R’lyeh Rising.

R’lyeh Rising is played in two stages. In the first stage, you embark on the Ultima Thule and follow a strange glowing amulet towards a remote destination. Once you arrive, you enter the second stage, in which the Amulet or R’lyeh is fully assembled and you must seal up the Old Ones once again in the sunken city of R’lyeh in which they currently sleep, but are awakening.

Though The Ultima Thule’s charted course is perilous and these foes are many, all hope is not lost for the sanity and safety of the those who seek the Elder Signs. Completing the challenges on the new mission tokens provides an additional way to spend trophies for extra rewards. The Omens of the Deep expansion also comes with new items, investigators, allies, and spells to be leveraged against the coming of the Ancient One. The depths of the Pacific are filled with fresh terrors that only the bravest can attempt to seal with the power of the Elder Signs in the Omens of the Deep expansion for Elder Sign!

Omens of the Deep is not a standalone game, it’s an expansion, so you’ll need Elder Sign already in order to play. It joins the previous expansions for Elder Sign: Unseen Forces, Gates of Arkham, and Omens of Ice.

Release is expected early in 2017.

 

Gameplay Demo for Star Wars Destiny

Here’s a look at the gameplay in Star Wars Destiny, the collectible card and dice game from Fantasy Flight Games where you battle with teams of your favorite characters.

Setting up a game of Star Wars Destiny

Both players start with their team in front of them, a character on each side and their dice next to them.  The deck stays off to the side, and then each player draws 5 cards.  You can redraw (mulligan) any cards that you don’t want right away.

After drawing, and redrawing, the game sets the stage by determining the location. Each players rolls all of their dice, with the player rolling the highest score getting to choose the battlefield. Once chosen, the battlefield is set for the whole game.

Playing through the first few turns

Getting a bit stuck on the first turn, the dark side doesn’t have many options.  Thankfully, there is a game mechanic that allows you to throw cards away at the end of your turn to redraw up to 5 cards in your hand.

The turns then turn to taking actions, one player at a time.  The actions that you can take are:

  • Play a card from your hand
  • Activate a character or support
  • Resolve your dice
  • Discard a card to reroll your dice
  • Use a card action
  • Claim the battlefield

Dice, Resources, and Playing Cards

The round of play sees each player receiving two resources.  Cards all cost a certain amount of resources to play, though some of them have a resource cost of zero. Resources do carry over from one turn to the next, so you can save them if you don’t have something to play this turn.

Some of the cards, allow you to bring more dice into the game, which gives you a big advantage.

You don’t have to wait for the next round to get more resources. Some cards can give you resources, and you can also get resources by rolling dice.

Once per round, the characters can be used to roll all of the dice from themselves and their upgrades.

The dice, after being rolled. don’t automatically get added to your resources. Instead, they stay out until they are “resolved”.  The act of resolving the dice take any one “type” of dice result (resource, damage, etc.), regardless of how many dice are out there. This can add an extra element of strategy, as you can reduce the number of actions needed to gather the resources if you let them pile up a bit, but leaving them unresolved also leaves them vulnerable to being affected by your opponent through disruption.

Resources are great, but it’s all about the damage

As the game progresses, you can see that the resources are great for building up your attacks, but they aren’t the main point of the game. You’ll need to focus your attention on doing damage.

Melee damage, character specials and bonuses are all results from the dice that can wear down your enemies.

 

 

Star Wars Destiny – Awakenings Booster Packs

Star Wars Destiny - Awakenings Booster Pack
Star Wars Destiny - Awakenings Booster Pack
Awakenings Booster Pack

Get the full-on binge going with a Star Wars Destiny Awakenings Booster Pack! Each booster contains 5 cards and 1 die.  If you’ve already gotten the Kylo Ren Starter Set and the Rey Starter Set for Star Wars Destiny, then you’ve gotten a great start but you’re going to want to add a lot more events, battlefields, equipment, vehicles, and of course – characters!

The Awakenings pack focuses on the characters, scenes and events in Star Wars: The Force Awakens – so you’ll no doubt be looking for all of the main characters from the film, such as BB-8, Rey, Finn, Kylo Ren and Poe Dameron.

The dice that come with the booster packs are high-quality, with art that is transferred onto the plastic die (so no stickers that start peeling off right away) and a scratch resistant coating.

At 5 cards per pack, it’s going to take you a lot of packs to collect the entire set, but from what we’ve seen of the cards in the Awakenings set, you won’t have to spend a lot to get something useful and fun to play.

Star Wars Destiny - Sith Holocron Card and Die
Sith Holocron
Star Wars Destiny - Millenium Falcon Card and Die
Millennium Falcon
Star Wars Destiny Event Card - Don't Get Cocky
Don’t Get Cocky (Event)
Star Wars Destiny Event - Endless Ranks
Endless Ranks (Event)
Star Wars Destiny - First Order Tie Fighter
First Order Tie Fighter
Star Wars Destiny - Imperial Armory
Imperial Armory

 

Star Wars Destiny – Kylo Ren Starter Set Available

Star Wars Destiny - Kylo Ren Starter Set
Star Wars Destiny - Kylo Ren Starter Set
Kylo Ren Starter Set

In the Kylo Ren Starter Set, you’ll find nine premium dice and twenty-four cards—everything you need for one player to start playing Star Wars: Destiny.

First, you’ll find Kylo Ren himself—a vicious warrior whose uncontrollable anger manifests through the ability to inflict random amounts of damage on enemy characters.

Kylo Ren is joined on the field of battle in this starter set by a First Order Stormtrooper.  This non-unique character boasts no special abilities, but it does provide you with a relatively consistent source of ranged damage. It also gives you a body that you can sacrifice to protect Kylo Ren!

Star Wars Destiny - Kylo Ren Card and Dice
Kylo Ren (Awakenings, 11)
Star Wars Destiny - First Order Stormtrooper
First Order Stormtrooper (Awakenings, 2)

 

 

 

Star Wars Destiny – Rey Starter Set Now Available

Star Wars Destiny - Rey Starter Set
Star Wars Destiny - Rey Starter Set
Rey Starter Set for Star Wars Destiny

From her humble beginnings to her cinematic battle with Kylo Ren on Starkiller Base, Rey’s journey takes her through danger and adventure. Soon, you’ll be able to mirror Rey’s path and fight alongside her in the duels of Star Wars™: Destiny!

The Rey Starter set has 24 cards and 9 premium dice, and features Rey and Finn character cards to get your team off to a great start!

Finn Character Card from Star Wars Destiny
Finn (Awakenings, 45)
Rey Character Card from Star Wars Destiny
Rey (Awakenings, 38)

Awakenings Two-Player Playmat

Star Wars Desntiny Awakenings Playmat

Star Wars Destiny Awakenings Playmat During Play

 

The cinematic duels of Star Wars: Destiny invite you to play out battles from across the entire Star Wars galaxy. In each game, a team of iconic heroes and villains battle for supremacy. Using both cards and dice, you’ll attempt to defeat your opponent’s team to achieve victory.

This Star Wars Destiny Playmat (“Awakenings”) gives you the perfect background for your games, with enough space for both you and your hapless opponent. The surface is